Valeren is a warrior’s Discipline, a holdover from the nights when warrior Salubri acted as noble fighters and Kindred knights. The Discipline is still applicable to the modern nights, but the Salubri antitribu put it to decidedly more vicious ends.

Like Obeah, Valeren imparts its practitioners with the fabled third eye of Saulot. The third eye appears at the time the vampire masters the second level of Valeren. The precise nature and purpose of the eye are all but unknown to vampires outside the Salubri antitribu. Some suspect the eye grants them sight beyond sight, while others venture that the eye allows them to see the infernal taint in the non-Sabbat Salubri themselves.

• Sense Vitality

A healer learns a subject’s illnesses to cure them. The Salubri antitribu, however, learn how close to death a target is so that they may hasten the process.


This power works identically to the Obeah power of the same name (p. 457).

•• Anesthetic Touch

The Salubri antitribu can ameliorate a subject’s pain, allowing him to bolster a ghoul’s effectiveness in combat. This power can also put a mortal to sleep, which has obvious applications for escaping human scrutiny (though the Fury is probably just as likely to kill the mortal in question).


This power works identically to the Obeah power of the same name (p. 458).

••• Burning Touch

The character’s hands bring searing pain, as though the target is being burnt with red-hot metal. Although the power does not inflict actual damage, prolonged or repeated exposure can be enough to traumatize a victim. This power works extremely well as a torture method.


The vampire must touch his subject for this power to take effect, and the effects diminish rapidly after he removes his hand. The player spends at least one blood point to activate this power, and each blood point spent reduces the victim’s dice pools by two while the Fury is in contact with the victim. This power is often used for interrogation or torture, wearing down the subject’s resistance and rendering him much more tractable.

•••• Armor of Caine’s Fury

The Salubri antitribu is surrounded by a shining, crimson halo. This phantom armor protects the vampire against most physical injury, as well as against Rötschreck.


The player spends one blood point and rolls Stamina + Melee (difficulty 7). For each success, the character gains one point of armor protection against bashing and lethal damage, to a maximum of five points of protection. Additionally, for every two successes rolled, she gains an additional die to resist Rötschreck from the effects of battle (but not fire or sunlight). This power works for one scene.

••••• Vengeance of Samiel

The Salubri antitribu strikes his foe with superhuman accuracy and strength, as his third eye opens and changes to a furious, icy blue. Some Furies invoke the names of ancient Salubri warriors, while others simply close their normal eyes and let Samiel guide their hands.


This power costs three blood points. Any single attack made by the vampire automatically hits the target as mystic forces guide the blow. Attacks made in this manner may not be dodged, though they may be blocked, parried, and soaked as normal. The blow strikes as if the Salubri antitribu had succeeded with all of his Dexterity + Melee or Brawling dice pool (which makes for significant damage). This power may be used only once per turn, and only then the Salubri antitribu’s sole action is the attack. Additionally, this power does not work for ranged weapons; only bare hands or melee weapons.

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