As with most other Traits, Disciplines all have dot ratings. A single dot implies that the character has only just started exploring a Discipline, but has barely scratched the surface. However ratings of six dots or more shows true mastery of the Discipline, with such comprehension beyond the ability of most neonates and ancillae. Discipline dots, like other Traits, are also restricted by your character’s Generation Maximum.
Power Costs
Unless specifically stated, Discipline powers cost no blood points or Willpower to use.
- In-Clan Disciplines (including a Discipline bought with the Additional Discipline Merit) can be learned with time and effort on the character’s own, even if they do not already possess the first dot.
- This applies to the initial three Disciplines Caitiff started with.
- Blood Sorcery such as Thaumaturgy have an exception, read below.
- Physical Disciplines (Celerity, Fortitude, Potence) can be learned without vitae or a mentor in the same way as In-Clan Disciplines.
- Characters who possess Flight are able to develop it independent of a mentor, though the first dot must be specially acquired (Gargoyle bloodline, lootboxes).
- All other Disciplines will require the character to consume a point of blood from a vampire who already knows the discipline. They must then be taught by someone who has the Discipline at the rating they want to learn.
- Mechanically, the vitae is only required once. This exchange must take place on screen as opposed to their biography.
- The character’s tutor doesn’t need to be the one supplying the vitae.
- Blood Sorcery can only be advanced with a source material, regardless if the Discipline is In-Clan.
- Source material can be written text, such as in the case of the Chantry library, or a mentor.
Discipline Adjustments
LAIA uses some heavily tailored rules for Disicplines to faciliate the experience playing in our setting. Disciplines with rules that differ from those presented in the V20 Core Rulebook will have one of the following symbols beside its name.
- minor edits or clarifications
- individually rewritten or newly added powers
- entirely rewritten
- Animalism rewritten — Supernatural affinity with and control of animals.
- Auspex minor — Extrasensory perception, awareness and premonitions.
- Celerity — Supernatural quickness and reflexes.
- Chimerstry minor — The ability to create illusions and hallucinations.
- Dementation — The ability to inflict madness upon a victim.
- Dominate — Mind control practiced through the piercing gaze.
- Fortitude rewritten — Unearthly toughness, even to the point of resisting fire and sunlight.
- Necromancy minor — The supernatural power to summon and control the dead.
- Obfuscate edited — The ability to remain obscure and unseen, even in crowds.
- Obtenebration edited — Unearthly control over shadows.
- Abyss Mysticism edited
- Potence — The Discipline of physical vigor and strength.
- Presence edited — The ability to attract, sway and control crowds.
- Protean minor — Shapechanging, from growing claws to melding with the earth.
- Quietus — The art of assassination.
- Serpentis — The Discipline of reptilian powers.
- Thaumaturgy — The study and practice of blood sorcery.
- Vicissitude minor — The art of flesh-shaping.
- Dur-An-Ki — Call upon ancient covenants with spirits, commanding them to fulfill a sorcerer’s desires.
- Flight minor — The supernatural discipline by which heavy Gargoyles fly.
- Koldunic Sorcery — Raw, elemental magic practiced by the ancient Tzimisce of the Old World.
- Melpominee — Named for Melpomene, the Greek Muse of tragedy, the unique Discipline is one of speech and song.
- Mytherceria — A collection of powers which is believed to mimic the abilities of faeries.
- Obeah — The ability to heal and cleanse at the expense of a third, enlightened, eye.
- Spiritus edited — Powers which deal in spirits and the world beyond.
- Thanatosis rewritten — The necromantic ability to control the effects of death and decomposition.
- Valeren edited — The power of heaven allows foes to be struck down.
- Visceratika edited — Defense through the power of earth and stone.