This path gives the thaumaturge the ability to move objects telekinetically through the mystic power of blood. At higher levels, even flight is possible (but be careful who sees you…). Objects under the character’s control may be manipulated as if she held them — they may be lifted, spun, juggled, or even “thrown,” though creating enough force to inflict actual damage requires mastery of at least the fourth level of this path. Some casters skilled in this path even use it to guard their havens, animating swords, axes, and firearms to ward off intruders. This path may frighten and disconcert onlookers.
If this power is used to manipulate a living being, the subject may attempt to resist. In this case, the caster and the subject make opposed Willpower rolls each turn the control is exercised.
Like The Lure of Flames, individual power levels are not provided for this path — consult the chart below to see how much weight a thaumaturge may control.
Once a Kindred reaches a rating of 3, she may levitate herself and “fly” at approximately running speed, no matter how much she weighs, though the weight restrictions apply if she manipulates other objects or subjects. Once a Kindred achieves 4, she may “throw” objects at a Strength equal to her level of mastery of this path.
One pound/one-half kilogram
20 pounds/10 kilograms
200 pounds/100 kilograms
500 pounds/250 kilograms
1000 pounds/500 kilograms