LAiA - Path of Mercury
Path of Mercury

Praapti is the power of instantaneous travel. The Indian Sadhana practitioners developed this Path to match their mysterious Asian rivals, who have the power to travel instantly along lines of mystical force. Later, turncoat sadhus sold the secret of this Path to the Tremere, who reverse-engineered it into what they call the Path of Mercury. A handful of New Age Anarchs have also stumbled onto the secret of this path, which they simply call Teleportation.

Individual levels of this Path do not have distinct effects. Instead, a higher mastery simply indicates a farther distance that can be traveled. Ideally, the sorcerer must be able to see the target location or know it intimately. Failure on a roll to activate this path means that nothing happens at all, but botches are more problematic. If the target location is within sight or is very near (the other side of a wall, for example), a botch causes the character the usual catastrophic problems for blood magic. If the sorcerer attempts a blind teleport, however, botches are much more dangerous. Typically, the sorcerer finds himself merged with a solid object, suffering one level of aggravated damage per “1” rolled. Three or more levels of damage also means that the sorcerer is stuck inside a large object such as a wall or the ground, and may not be able to break free. Fortitude soaks this damage as normal but will not help a character who materializes six feet underground. Familiarity with the target location of a blind teleport affects the difficulty of the roll as follows.

Familiarity Difficulty Modifier
Intimate (one’s own haven) -1
Visited regularly +0
Unseen but understood (such as the other side of this wall) +0
Unfamiliar (visited a few times) +0
Very unfamiliar (a known location) +2

Teleport up to 10 yards/meters.

… up to 50 yards/meters.

… up to 500 yards/meters.

… up to 5 miles/8 kilometers

…up to 500 miles/800 kilometers.

Teleportation is rarely exact. Every “1” rolled on a successful roll throws the sorcerer off by 10% of the total destination. The number of successes rolled determines what can be conveyed. A single success allows for the teleportation of the sorcerer’s nude body. Each additional success allows for the conveyance of an additional twenty pounds. If the successes rolled are not enough to encompass what the sorcerer seeks to carry, the Storyteller decides what is left behind.